.Cipher GamesCipher Games Header
Cipher Games Home About Cipher PRE-ORDERS Role Playing Games Dungeons and Dragons Miniatures Warhammer Warhammer: Age of Sigmar Blood Bowl Warhammer 40K Warmachine Wyrd Miniatures InFinity Board Games Cryptic Runes

Welcome to Ciphergames.com

Proudly serving the gaming community since 1996, featuring the most popular Role Playing Games including Dungeons & Dragons, GURPS, White Wolf, and other books using the d20 system. We carry a wide selection of Warhammer and Warhammer 40K miniatures as well as Hero Clicks, Mage Knight, Mechwarrior, and others.

Please excuse the dust as we present the new look of our website. Some sections are empty but will be filled with products soon!

Every item on this site is at least 20% off. Some are more, none are less.
Cipher Games accepts Visa, Mastercard and Discover.


Shipping charges either $3.99, $6.99, or $9.99 based on weight.
Shipping never will exceed $9.99 for domestic US. Shipping is always via USPS, unless specified on the order.
Reduced shipping cost to our service men and women at military bases/ APO Box numbers worldwide.

Thank you for your business! Being in business this long is no accident. Customer service is our main focus.

Most orders shipped in 48 hours after order received.
Customer is never charged until order ships.

For any questions or concerns relating to any thing on this site, or to check immediate in stock availability on an item, please email sales@ciphergames.com.

Featured Products:

SpaceMarineCodex.jpg Space Marines - Codex (Hardcover)
The 41st Millennium is an age of war and darkness. The Imperium is assailed from all sides, but standing between civilisation and annihilation is a warrior brotherhood. Forged through forgotten science and strengthened by duty and training, they are the Angels of Death – the Space Marines – and they were made for battle. By their heroics does Humanity endure. They are few – there are but a thousand Chapters, numbering a thousand each – yet through bravery, consummate skill and unceasing dedication, they are sufficient. Space Marines launch thunderbolt strikes into the heart of the foe, battling constantly against overwhelming odds to ensure the continued survival of Mankind itself.

Codex: Space Marines is a 208-page hardback containing a wealth of background and rules – the definitive book for all Space Marines collectors. Within its pages, you’ll find:

Background

- The Emperor’s Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings;

- Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictum’s reach, and the Chapter homeworlds it has cut off;

- A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marines’ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade;

- Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Macragge, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters;

- Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters;

- Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters.

Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter.

Rules

This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within:

- 85 datasheets covering the entire Space Marines range – including the Primaris Space Marines;

- Points values for all miniatures, weapons and wargear for use in Matched Play games;

- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;

- Rules profiles for every piece of wargear and every weapon in the Space Marines’ arsenal;

- Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles;

- 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield;

- 6 Warlord Traits, for use with any Space Marine Warlord, with Chapter-specific Warlord traits for Ultramarines, White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands;

- Chapter Relics: special weapons and wargear wielded in battle by Space Marines characters;

- the Librarius psychic discipline: 6 psychic abilities for use by Space Marines Librarians;

- 6 Tactical Objectives for use by Space Marines armies.

#GAW 48-01 - Price: $ 50.00 - $ 40.00 On Sale!
ChaosSpaceMarinesCodex.jpg Chaos Space Marines - Codex (Hardcover)
Available 8/12/17

Death to the False Emperor!

The Chaos Space Marines are superhuman traitors grown strong on the power of the Dark Gods. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Murderous warriors clad in baroque power armour fight alongside teeming human Cultists and hulking Chaos Terminators; gargoyle-mouthed daemon engines stomp to war alongside growling battle tanks and hosts of malevolent entities spawned from the warp. Leading this malefic throng are the Champions of Chaos, evil warlords who have plagued the empire of Man for ten thousand years and more. Now, as the skies bleed raw Chaos energy, their time has come. Let the galaxy burn!

Codex: Chaos Space Marines contains a wealth of background and rules – the definitive book for Chaos Space Marines collectors. Within its pages, you’ll find:

Background

- Let the Galaxy Burn: the terrible origin of the Chaos Space Marines, their betrayal of the Emperor during the Horus Heresy that ushered in an era of damnation, a timeline detailing the Ages of Betrayal, Retribution and Apotheosis with key battles and atrocities in gruesome detail (with a further timeline detailing the horrors of Abaddon’s various Crusades) and a map detailing the current, tainted state of the galaxy;

- Information and details of the 7 major Chaos Legions – The Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters and Emperor’s Children – with histories, key battles, heraldries and colour schemes for each;

- An in-depth look at each of the characters and units available to each Chaos Space Marines army, with appropriately grisly background;

- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Chaos Space Marines expertly painted by the ‘Eavy Metal team.

Rules

Everything needed to get your Chaos Space Marines ready for galaxy-smashing combat in games of Warhammer 40,000 is within:

- 45 datasheets covering the Chaos Space Marines range, featuring their rules and statistics for use in games;

- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;

- Rules profiles for every piece of wargear and every weapon in the Chaos Space Marines’ arsenal;

- Points values for all miniatures, weapons and wargear for use in Matched Play games;

- Rules for Battle-forged armies – 8 Legion Traits, 1 for each of the original Legions and 1 for Renegade Chapters;

- 24 Stratagems of which are Legion-specific; the Dark Hereticus psychic discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh and 14 weapons and artefacts available only to Chaos Space Marines;

- 6 Warlord Traits usable by any Chaos Space Marines Warlord and a further 7 which are Legion-specific;

- 6 unique Tactical Objectives for Chaos Space Marines.

#GAW 43-01 - Price: $ 40.00 - $ 32.00 On Sale!
primaris_intercessors_combatsquad.jpg Space Marines - Primaris Intercessors Combat Squad
A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads. Capable of levelling overlapping salvoes of firepower, these squads often form the flexible fighting core of newly-founded Primaris Chapters – though of course many established Chapters have eagerly leveraged their abilities, fielding them alongside Tactical Squads.

This multi-part plastic kit contains the components necessary to assemble a 5-man Primaris Intercessors Combat Squad, complete with a Sergeant. Wearing Mk X armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 8 right-hand shoulder pads – enough to cover each of the variant arms, including 1 with an open radio panel, 1 gesturing for their squad to halt, 1 holding a combat knife and 1 firing a bolt pistol. There are a total of 12 different heads available in this kit, covering helmeted and bare options.

The Sergeant features a unique head, with a helmet mag-locked to his belt, and 2 unique tilting plates to help him stand out.

Reflecting their battlefield versatility, the Intercessors come with lots of extra details to be added to their armour – 6 pistol holsters (1 empty, for the Intercessor actually wielding it), 5 ammunition and grenade pouches, 3 combat knife scabbards (2 empty), 2 single grenade pouches and 2 bolt pistol ammunition pouches.

The Primaris Intercessors come as 133 components, and are supplied with 5 Citadel 32mm Round bases and a transfer sheet.

#GAW 48-74 - Price: $ 35.00 - $ 28.00 On Sale!
RedemptorDreadnought.jpg Space Marines - Primaris Redemptor Dreadnought
Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of traditional design, these goliaths of battle are powered by hyper-dense reactors and sophisticated fibre bundles. They can accelerate from a thudding stomp to a loping, thunderous gait that shakes the ground, barrelling through hails of fire in glorious defiance. Such is the miraculous design of the Redemptor’s neural links that its inhabitant, despite being entombed in the sarcophagus within the Dreadnought’s chest, can exercise control with surprising dexterity and speed.

This multi-part plastic kit contains the components necessary to assemble a Primaris Redemptor Dreadnought. Standing twice the height of the already-tall Primaris Space Marines – and taller and broader than the standard Dreadnought – this is an exceptionally aggressive-looking model that befits its status as a powerhouse on the gaming table. It comes with a choice of gatling cannon or plasma incinerator on the right arm, with a Redemptor fist and heavy flamer support weapon or gatling cannon on the left, 2 chest-mounted fragstorm grenade launchers or storm bolters and a carapace-mounted Icarus rocket pod for aerial denial.

The heavy armour on the chest – replete with flat surfaces and sharp lines, perfect for adding transfers and detail – of the Redemptor Dreadnought can be modelled to pivot open, showing the sarcophagus interred within. The adventurous hobbyist can remove the pegs from the waist, arms and legs of the model too, allowing for a greater range of posing options.

The Primaris Redemptor Dreadnought comes as 109 components, and is supplied with a Citadel 90mm Round base and a transfer sheet.

#GAW 48-77 - Price: $ 65.00 - $ 52.00 On Sale!
primaris_hellblasters_combatsquad.jpg Space Marines - Primaris Hellblasters Combat Squad
Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend.

This multi-part plastic kit contains the components necessary to assemble a 5-man Primaris Hellblasters Combat Squad, complete with a Sergeant. Clad in Mk X power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma.

The whole squad can be armed with a host of plasma weaponry – there are 5 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 2 incinerators which are being carried rather than aimed; you have the option to arm a Hellblaster with a plasma pistol in the other hand.

A problem (some call it a bonus…) of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included.

The Primaris Hellblasters Combat Squad comes as 125 components, and is supplied with 5 Citadel 32mm Round bases and a transfer sheet

#GAW 48-73 - Price: $ 35.00 - $ 28.00 On Sale!
8thEditionRulebook.jpg Warhammer 40K - 8th Edition Rulebook

There is no time for peace. No forgiveness. No respite. There is only war.

After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…

The Book

A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

Rules

The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

Three Ways to Play

- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.

- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.

- Matched Play – for many players, Warhammer 40,000 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

Advanced Rules

While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:

- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;

- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;

- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;

- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;

- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;

- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;

- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;

- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;

- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

Dark Millennium

The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

The Imperium of Man

Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever. There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.

The Forces of Chaos

You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.

The Xenos Threat

This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.

#GAW 40-02 - Price: $ 60.00 - $ 48.00 On Sale!
repulsor.jpg Space Marines - Primaris Repulsor
The Repulsor armoured transport is a deadly combination of manoeuvrability and raw brute force. Due to the turbine array at its rear, it has tremendous motive power, held aloft by powerful anti-gravitic generators. The Repulsor is so heavily armed and armoured that is doesn’t skim over the landscape but instead crushes the ground below it. The tank grinds forward with a deep bass thrum, reducing rock to gravel and fallen bodies to smears of gore and powdered bone.

This multi-part plastic kit contains the components necessary to assemble a Space Marines Primaris Repulsor, an armoured transport not only capable of ferrying 10 Primaris Space Marines into battle, but also defending itself with the vast array of weaponry at its disposal. The Repulsor has a choice of:

- a turret-mounted heavy onslaught gatling cannon, which can be replaced with a las-talon;

- a front-mounted twin heavy bolter, which can be replaced with a twin lascannon;

- a pintle-mounted Icarus irontail heavy stubber, which can be replaced with an onslaught gatling cannon;

- a rear-mounted Icarus rocket pod, which can be replaced with an irontail heavy stubber;

- 2 krakstorm grenade launchers, which can be replaced with 2 storm bolters or 2 auto launchers.

The body of the Repulsor itself features numerous modelling options – there are 6 stowage assemblies, which are entirely modular, configurable in countless different ways with cases of grenades and rocket pods modelled open or closed. The top hatch can be modelled closed or open; should you choose the open option, you can place a Tech-marine in the hatch either pointing toward the foe or operating the pintle-mounted weapon. There are also the usual details you would expect from an Imperial craft – lights, radar arrays, huge exhaust vents and an aquila displayed proudly at the fore.

The Primaris Repulsor comes as 168 components, and includes a transfer sheet and a Citadel 100mm Round base – this features a clear hover stand, which can be set at an angle, adding a certain degree of camber to your model.

#GAW 48-78 - Price: $ 80.00 - $ 64.00 On Sale!
primaris_aggressors.jpg Space Marines - Primaris Aggressors
Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, making them versatile troops; while they are often employed in specific circumstances or on certain terrain, Aggressor Squads are used as reserves to plug breaches in gun lines or to spearhead an advance. The range of their weaponry is not too long, but when they get close enough to open fire, the result is a sweeping fusillade of large-calibre bolter shells that can shatter enemy charges.

This multi-part plastic kit contains the components necessary to assemble a 3-man Primaris Aggressor Squad. Extremely heavily armoured, their silhouette is wider and chunkier than most Primaris Space Marines, due in no small part to the choice of auto boltstorm gauntlets or flamestorm gauntlets. There are three sets of each, with every weapon featuring pipes or belts that are fed from the enormous backpack. One set of flamestorm gauntlets features retracted barrels, as in close combat fists speak louder than flames… Should you choose the boltstorm gauntlets, the Aggressors can also take a fragstorm grenade launcher.

You have the option of assembling 3 Aggressors or 2 Aggressors and a Sergeant; a host of options are available either way. There are 6 heads for the standard Aggressors, with respirators on the mask of those using flamestorm gauntlets, and 2 more specific heads for the Sergeant. The flamestorm-wielding Aggressors have their own shoulder pads, featuring larger blast shielding to protect them from the immense operating temperatures of their weapons. Also included are reliquaries and purity seals, with special examples for Sergeants featuring extra skulls.

The Primaris Aggressors come as 107 components, and are supplied with 3 Citadel 40mm Round bases.

#GAW 48-69 - Price: $ 50.00 - $ 40.00 On Sale!
30Years40KVetSgt.jpg Space Marines - 30 Years of 40K Veteran Sergeant
Celebrate 30 years (no, really, it has been that long) of Warhammer 40,000 with this Space Marine model – a special collector’s edition of the Primaris Intercessor Veteran Sergeant, which you can add to your Intercessor Squads in games!

The Veteran Sergeant is a multi-part plastic model, featuring the same impressive levels of detail as the rest of the Primaris Space Marines – he comes armed with a bolt rifle, a holstered bolt pistol and a sword (which is supplied sheathed), and his Mk X power armour features a crux terminatus and marksman’s honour on the right shoulder. The left shoulder is blank, meaning this model can be painted to represent any Chapter you prefer. The kit features 2 variant heads, one helmeted and the other bare.

The Veteran Sergeant comes as 13 components, and is supplied with a Citadel 32mm Round base and a Primaris Character transfer sheet.

#GAW 48-48 - Price: $ 35.00 - $ 28.00 On Sale!
.
  .
Email: sales@ciphergames.com · Fax Orders to: 858-923-0327 · We Accept Visa, Mastercard, & Discover
.
Robot 44 © 2007 Cipher Games & Comics, Including the name and logo, layout, design, and functionality.
Some images and logos are ©® 2007 Wizards of the Coast - Including the header and
product images and logos. This site is not affiliated with Wizards of the Coast. All images,
logos and product and figure names, and other trademarks on this site are property of
their respective owners.