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Proudly serving the gaming community since 1996, featuring the most popular Role Playing Games including Dungeons & Dragons, GURPS, White Wolf, and other books using the d20 system. We carry a wide selection of Warhammer and Warhammer 40K miniatures as well as Hero Clicks, Mage Knight, Mechwarrior, and others.

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Featured Products:

primaris_hellblasters_combatsquad.jpg Space Marines - Primaris Hellblasters Combat Squad
Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend.

This multi-part plastic kit contains the components necessary to assemble a 5-man Primaris Hellblasters Combat Squad, complete with a Sergeant. Clad in Mk X power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma.

The whole squad can be armed with a host of plasma weaponry – there are 5 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 2 incinerators which are being carried rather than aimed; you have the option to arm a Hellblaster with a plasma pistol in the other hand.

A problem (some call it a bonus…) of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included.

The Primaris Hellblasters Combat Squad comes as 125 components, and is supplied with 5 Citadel 32mm Round bases and a transfer sheet

#GAW 48-73 - Price: $ 35.00 - $ 28.00 On Sale!
start_collecting_craftworlds.jpg Craftworlds - Start Collecting!
Though they once ruled the stars, the Aeldari brought about a terrible curse that shattered their empire forever. Crossing the galaxy on their vast world-ships, lead by the most powerful psykers in the universe, they rage hard against the dying of the light. Under the leadership of Farseers, psychics capable of planning thousands of years into the future with patience and confidence unmatched by any race, the Aeldari wish to see their empire burn brightly once more, illuminated by the glory of total war, before fate consigns them to dark oblivion.

This is a great-value box set that gives you an immediate collection of fantastic Aeldari miniatures, which you can assemble and use right away in games of Warhammer 40,000! You'll receive a Farseer, 5 Wraithguard (who can be optionally assembled as Wraithblades), a Wraithlord and a War Walker, along with 2 Aeldari transfer sheets.

#GAW 70-46 - Price: $ 85.00 - $ 68.00 On Sale!
TyranidsStartCollecting.jpg Tyranids - Start Collecting!
A seemingly numberless horde of ghastly super-predators, adapted bio-weapons optimised for the kill - the Tyranids emerge from the cold darkness of the intergalactic void. They hunt, kill and feed endlessly, stripping the galaxy of all organic matter they encounter, ravenously devouring every morsel of life and leaving nothing but dead, scarred rocks in their wake.

This is a great-value box set that gives you an immediate collection of fantastic Tyranid miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll receive a 8 Genestealers, armed with rending claws, a Broodlord, armed with monstrous rending claws and a Trygon, armed with scything talons, toxinspike and prehensile pincer tail – this can optionally be assembled as a Mawloc, featuring distensible jaws in lieu of a toxinspike.

#GAW 70-51 - Price: $ 85.00 - $ 68.00 On Sale!
CodexTyranids.jpg Tyranids - Codex
The Tyranids are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.

Codex: Tyranids contains a wealth of background and rules – the definitive book for Tyranids collectors. Within this 128-page hardback, you’ll find:

Background

- The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their Hive Fleets to their seemingly-unstoppable advance throughout the galaxy, along with details of the manner in which their Hive Minds operate;

- Invasion Swarms: a step-by-step guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare;

- Detailed background of the following Hive Fleets: Behemoth, Kraken and Leviathan, with dramatic recounting of famous battles and colour schemes for each;

- Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets – Jormungandr, Hydra, Gorgon, Kronos, Tiamet, and Ouroboris;

- A galactic map showing the currently-known major Tyranid incursions;

- Background and details on each character and unit available to a Tyranid army;

- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:

- 39 datasheets containing rules for every Tyranid unit and miniature;

- Army abilities reflecting the Tyranids’ methods of war on the tabletop;

- Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms;

- Points values for all miniatures, weapons and wargear for use in Matched Play games;

- The Shadow in the Warp: rules for Battle-forged armies, including:

- Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos; - 6 unique Warlord Traits available for any Tyranid commander; - 7 Warlord Traits specific to the above-named Hive Fleets; - 28 unique Stratagems; - Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom; - Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword; - 6 unique Tactical Objectives.

#GAW 51-01 - Price: $ 40.00 - $ 32.00 On Sale!
scythe.jpg Scythe: The Board Game
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe (1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times

#GTG STM600 - Price: $ 80.00 - $ 64.00 On Sale!
warscrolls.jpg Idoneth Deepkin - Warscroll Cards
From out of blackness they come, emerging from the depths of the realms’ seas upon a surging tide of magic. These merciless raiders do not seek merely to slaughter or enslave, however, for they are the Idoneth Deepkin – they have come to take their victims’ very souls. They bring with them the magic of their kingdoms, an ethersea of roiling currents and crushing pressures. In their passing, the Idoneth leave ruin, death and sleepers that will never awaken – victims whose souls have been stolen. Retreating beneath the waves, the Idoneth return to the utter isolation of the depths.

This pack of 14 large-format cards contains each of the unit Warscrolls from Battletome: Idoneth Deepkin, printed on individual cards for handy reference in your battles, along with 2 sheets of gaming tokens covering spells and artefacts specific to this faction, along with the Tides of Death Battle Traits and the Enclave-specific Command Traits.

Please note, you’ll need a copy of Battletome: Idoneth Deepkin to use the contents of this set.

#GAW 87-02 - Price: $ 25.00 - $ 20.00 On Sale!
BlightLordTerminators.jpg Death Guard - Blightlord Terminators
Blightlord Terminators are relentless and unstoppable, elite Death Guard warriors forever bound to Cataphractii armour. They stalk forward with guns blazing, mercilessly mowing down rank after rank of enemy. Combi-weapons, plague spewers and blight launchers add to the fusilade, reducing infantry and vehicles to slop.

This multi-part plastic kit contains the components necessary to assemble a unit of 5 Blightlord Terminators. Resplendent in their cracked, rotting Cataphractii shells, they are bursting with squirming tentacles, covered all over with pustulent signs of Nurgle’s gifts: spikes, boils, grinning toothed maws and vile respirators all feature heavily. Each comes armed with a combi-bolter, and a choice of either a balesword or bubotic axe – there are some other, equally unpleasant weapons included, meaning one model can replace their combi-bolter with either a plague spewer, reaper autocannon or blight launcher, and another can carry a fearsome double-handed flail of corruption. The Champion of the unit can take combi-weapon upgrades; there’s a plasma, flamer and melta variant available. There are 8 variant heads available, a mix of helmeted and bare. None of them are especially pleasant to gaze upon…

The Blightlord Terminators come as 64 components, and are supplied with 5 Citadel 40mm Round bases.

#GAW 43-51 - Price: $ 60.00 - $ 48.00 On Sale!
wind_gambit.jpg Scythe: The Wind Gambit Expansion
Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player’s airship miniature (a new type of unit; 1 big miniature for each of the 7 factions [the sculpts are identical, and the bases are different colors to match the factions]) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. The airship miniatures measure 101x33x41mm, and they have clear, plastic, removable stands/bases.

In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game.

#GTG STM631 - Price: $ 25.00 - $ 20.00 On Sale!
Battletome.jpg Idoneth Deepkin - Battletome
From out of blackness they come, emerging from the depths of the realms’ seas upon a surging tide of magic. These merciless raiders do not seek merely to slaughter or enslave, however, for they are the Idoneth Deepkin – they have come to take their victims’ very souls. They bring with them the magic of their kingdoms, an ethersea of roiling currents and crushing pressures. In their passing, the Idoneth leave ruin, death and sleepers that will never awaken – victims whose souls have been stolen. Retreating beneath the waves, the Idoneth return to the utter isolation of the depths.

In the 136-page hardback Battletome: Idoneth Deepkin, you’ll find:

- A Strange Genesis: the origins of the Idoneth Deepkin, the aelven raiders who lurk in the deepest oceans, avoiding the predations of Slaanesh and the dismal fate that hangs over their entire race;

- The Great Emptiness: the story of the manner in which Idoneth Deepkin scrabble for survival – their offspring mostly born soulless, they raid above land to steal souls and keep themselves from extinction;

- The Deep Places: the secluded strongholds amongst the fathomless depths which the Idoneth Deepkin call home, and the expansion of their submerged cities;

- The Idoneth Deepkin At War: how this race fights, and the signs that their armies are about to rise, along with descriptions of their bond-beasts;

- Underwater Empires: a timeline of significant events and battles in their history, from the Age of Myth to the Age of Sigmar – and the stirring of Slaanesh;

- Descriptions of the Idoneth Enclaves, with an overview of their caste system and in-depth details of their military structure;

- A guide to the Whirlways, realmgate routes from which the Idoneth Deepkin launch their raids;

- Explanation and background of each character and unit available to an Idoneth Deepkin army;

- A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts, including stage by stage examples of painting skin, blades, sea detritus and creatures, scales, and helmet crests. Along with this are colour schemes and guides to painting 6 named Enclaves: Ionrach, Dhom-Hain, Fuethán, Mor’phann, Nautilar, and Briomdar.

Rules

All the rules you need in order to get your Idoneth Deepkin army ready for the gaming table are here:

- 14 Warscrolls, covering every miniature in the Idoneth Deepkin faction, including a Warscroll for the Gloomtide Shipwreck scenery piece;

- Allegiance Abilities representing the Idoneth Deepkin’s methods of war – including Command Traits, a Tides of Death table which introduces new abilities in each round, and 4 different types of Artefacts of Power;

- Lore of the Deeps: a selection of spells usable by Idoneth Deepkin wizards;

- Abilities, Warscroll Battalion rules, magic and Command Traits for the following 6 Enclaves: Ionrach, Dhom-Hain, Fuethán, Mor’phann, Nautilar, and Briomdar;

- 3 Battleplans , including objectives for both sides, deployment map, special rules and victory conditions;

- Idoneth Deepkin tactics: advice on advanced tactics that suit this army’s play style;

- Rules for creating an Idoneth Deepkin warband to use in a Path to Glory campaign, including a Followers Rewards Table, a Champion Rewards Table and a Path to Glory Battleplan;

- 6 Warscroll Battalions conferring advantages for fielding certain combinations of models;

- Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.

#GAW 87-01 - Price: $ 40.00 - $ 32.00 On Sale!
codex.jpg Drukhari - Codex
Fiercely intelligent piratical raiders who feed upon anguish to stave off the slow death of their souls, the Drukhari epitomise everything wanton and cruel about the ancient Aeldari race from which they are descended. Their boundless potential is put to every terrible purpose they can imagine, and because their lives span millennia, they have all the time they need to perfect their stygian arts. Collectively, the warriors of Commorragh know all the ways there are to kill the galaxy’s myriad creatures, and delight in perfecting as many as they can.

Codex: Drukhari contains a wealth of background and rules – the definitive book for Drukhari collectors. Within this 128-page hardback, you’ll find:

- Dark Origins: the history of the Drukhari from the fall of the Aeldari, their use of the webway and their self-contained realm of Commorragh, and details of their regular incursions into realspace to find fresh victims;

- The Dark City: details of the bizarre, fractal city of corruption known as Commorragh – its structure, outskirts, underworld and defensive abilities;

- Kabals of Commorragh: descriptions of the Kabals – the primary military strength of the Drukhari – and their hierarchies, accompanied by descriptions and icons of the following 8: Kabal of the Black Heart, Kabal of the Flayed Skull, Kabal of the Poisoned Tongue, Kabal of the Obsidian Rose, Kabal of the Last Hatred, Kabal of the Dying Sun, The Lords of Iron Thorn, and Kabal of the Broken Sigil;

- Wych Cults of the Arenas: the composition and organisation of the Drukhari Wych Cults, with descriptions and icons of the Cult of Strife, Cult of the Cursed Blade, Cult of the Red Grief, Cult of the Seventh Woe, Cult of the Blade Denied, Cult of the Wrath Unbound, and Cult of the Pain Eternal;

- Covens of the Haemonculi: an overview of these twisted torturer-alchemists, with descriptions and icons of The Prophets of Flesh, The Dark Creed, The Coven of Twelve, The Black Descent, and The Hex;

- Realspace Raids: examples of the manner in which Kabals, Wych Cults and Haemonculi Covens band together to fight as one;

- Paths of Terror: a galactic map featuring locations of confirmed Drukhari raids;

- A Tale of Eternal Sin: a timeline of major events, raids and battles in the dark history of the Drukhari;

- Background on each unit available to a Drukhari army;

- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Drukhari army primed for games of Warhammer 40,000 is in here:

- 30 datasheets providing rules for every Drukhari unit and miniature;

- Army abilities reflecting the Drukhari’s methods of war on the tabletop;

- Armoury of Commorragh: wargear both ranged and close-combat for use by the Drukhari;

- Points values for all miniatures, weapons and wargear for use in Matched Play games;

- Commorragh Raiders: rules for Battle-forged armies, including:

- Kabal Obsessions: special rules for the Kabal of the Black Heart, Kabal of the Flayed Skull, Kabal of the Poisoned Tongue, and Kabal of the Obsidian Rose;

- Wych Cult Obsessions: special rules for the Cult of Strife, Cult of the Cursed Blade, and Cult of the Red Grief

- Haemonculus Coven Obsessions: special rules for The Prophet of Flesh, The Dark Creed, and the Coven of Twelve;

- 33 unique Stratagems, including 4 specific to the Kabals listed above, 3 specific to the Wych Cults listed above, and 3 specific to the Haemonculous Covens listed above;

- Artefacts of Cruelty: 16 weapons and artefacts available only to Drukhari armies;

- Warlord Traits, with specific Traits for the specific Kabals, Wych Cults and Haemonculus Covens listed above;

- 6 unique Tactical Objectives.

#GAW 45-01 - Price: $ 40.00 - $ 32.00 On Sale!
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